When you do NOT bet
Don't start betting immediately. For any element — Metal, Wood, Water, Fire, Earth — observe first.
Wait for one loss in your chosen element. Then begin betting.
The three-spin rule
Once you start, bet up to three consecutive spins. Each set covers 18 numbers — one miss is normal, two miss happens, three misses are uncommon.
If a set misses four times in a row, betting stops immediately. No exceptions.
Never switch elements
Switching during a bad run creates chaos. The original may start hitting. The new may also miss. Pressure increases.
Instead: stop betting, step back, resume later. Discipline protects bankrolls. Switching destroys them.
No chasing, ever
Never increase bets because you expect a catch-up. Each spin is independent. Roulette doesn't remember.
Stopping is always safer than chasing.
Increasing only with winnings
After a straight hit (+21 units), you have a buffer. Only after that buffer exists can exposure increase — using winnings, not bankroll.
First win: 2 units × 15 bets → +42. Second win: 3 units × 15 bets → +63. Third spin: a loss still leaves profit; a win creates a walk-away result.
At no point is the bankroll fully exposed again. This is risk redistribution, not pressing — and it should be used rarely. Done too often, it becomes gambling, not bankroll management. Default to flat betting; only escalate when profit is locked aside and the session is firmly in the green.